![]() ![]() I’ve had no issues of lag, de-sync, or anything else that might plague online multiplayer games.ĭespite the game having the Early Access tag, it truly doesn’t feel like it. With Risk of Rain 2 having online multiplayer from the jump, things work beautifully through Steamworks. We were opening ports, sending IPs, and still having people randomly drop out, or not even be able to join in the first place. I barely played the original game solo, but there were a ton of quirks when organizing a co-op game in the original Risk of Rain. Luckily, multiplayer has been incredibly streamlined in the sequel. I was worried the perspective shift would just make the game feel like some other game with the Risk of Rain name, but nope, this is absolutely the sequel in every way but looks. While this is a dramatic shift in gameplay, the game still very much feels like the original, which is wonderful. The game is now a third-person action shooter instead of a 2D sidescrolling shooter. The main change comes from the shift from 2D to 3D, which by the way is a huge shift. Risk of Rain 2 doesn’t change this formula. On top of all this, there are a handful of different characters to choose from, each with their own unique traits and abilities. Picking these up and watching the character grow into a (hopefully) unstoppable killing machine is what the game is all about. ![]() While playing, players acquire more and more powerups that all stack on top of each other and have a wide variety of effects. For those unaware, the Risk of Rain games are roguelike games that task players with finding a teleporter in each level and defeating a boss to move on. ![]()
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